![]() ![]() You gain bonuses from your choice at 2nd level, and again at 5th, 9th, 13th, and 15th level. This damage increases as you gain levels in this class, as shown on the Attack Prowess column on the Attacker table.Īt 18th level, you add your attack prowess damage to the damage of all attacks made on your turn.Īt 2nd level, your experience in combat has become important enough to warrant a diversion in training: choose from either Dragoon Training or Synthesis Training. Once per turn, you add a d4 to your damage rolls with weapon attacks. Starting at 1st level, your combat training has made your attacks extra deadly. ![]() If your Dungeon Master uses the rules on firearms in the Dungeon Master's Guide and your attacker has been exposed to the operation of such weapons, your attacker is proficient with them. The secrets of gunpowder weapons have been discovered in various corners of the D&D multiverse. If you are using starting wealth, you have 4d4 x 10 gp in funds.( a) a dungeoneer's pack or ( b) an explorer's pack.( a) two martial weapons or ( b) a melee martial weapon and a shield.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Acrobatics, Insight, Intimidation, or Perception. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Attacker level after 1st Hit Points at 1st Level: 10 + Constitution modifier Third, choose light or medium armor, along with a choice favored weapon.Īs a Attacker you gain the following class features. First, Strength or Dexterity should be your highest ability score, depending on whether you wish to use melee or ranged attacks, followed by Charisma, and then Constitution. You can make an attacker quickly by following these suggestions. Was it to pursue glory? To find your god? Or was it something more selfish, like money, wealth or pleasure? Or even something as dark as death itself carrying out the will of god just to deceive them and become death? Think about why you chose the adventuring life. Behold, the attacker.īefore creating an attacker, ask yourself: am I willing to take on the role of physically damaging the enemy? Am I willing to take a hit or two for my allies while my fellow combatants cast away behind me? Will I be brave enough to distract the enemy with my weaponry? Can I keep an enemy prone in times of digress? Out of nowhere, however, the attacker, filled with determination, takes his weapon and sweeps around the entire regime, knocking them back, and providing an opening for not only him but providing opportunity for his allies to be able to attack, the rogue to slash their throat, and the mage to blast the enemy away. The attacker is surrounded, and all seems lost. 1.2.2 Optional Rule: Firearm Proficiency.Everything else is valid as long as you follow this guidelines. You all attend to a newly built school. In the next link you can find what each arcana are like by searching in it the name of the arcana you desire to play. Try to keep in mind your arcana when making your backstory and character. So, try to make your backstory around something your character regrets about his past or maybe even something that they fear about the future. ![]() The same way the theme of persona 3 is accepting death, persona 4 is finding the truth and persona 5 is rebelling against opression this campaign's theme is learning to live in the presen. I encourage making backstory of your character and their design before starting play but when making your backstory keep in mind a few things: We are going to be level 1 and all characters are going to use a homebrew class called "persona user" wich has a subclasses for every arcana and there will be no racial bonuses. We will have character creation happening on session 0, if the campaign already started you should contact me in order to help you make your character. The social part of the game will have an impact in the combat. Most of the content warnings are in case a player puts them in their backstory. In any way, I would be making tokens for you characters with those ilustrations. I will bring the virtual tabletop with the adventure, some quality of life add-ons, some homebrew rules integrated into the system and I can make your characters ilustrations if you give me a good description of them (I would be using picrew to do so) and also I will illustrate character in the school's uniform. If you want to know your own arcana and use it ingame here is a quiz: You can also obviously select your own picrews or illustrate your character by yourself Here are some Picrews that you can use to illustrate your characters if you dont know or want to draw: FANTASY GROUND 5E HOMEBREW CLASSES DOWNLOADYou should download the Demo version of fantasy grounds beforehand in order to enter to the game. ![]()
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