![]() Poison deals 800% damage over 4s.Ģ0% chance on attack to reduce damage dealt by entire team by 50% for 4 seconds.Ģ0% chance to ignite enemy team on attack. Ignited monsters take 40% damage instantly, an additional 120% damage over 3s, heal this team for 10% of the damage received, and have a 5% chance to ignite adjacent teammates with each tick.ĭeal 70% damage to monster behind primary targetīleeding monsters have their attack speed doubled, lose 8% of their current VIT instantly if they weren't already bleeding, and take 20% of their outgoing damage every time they attack for 10s.Ģ0% chance to poison enemy on attack. Ignited monsters take 300% damage over 3 seconds, and have a 10% chance to ignite adjacent teammates with each tick.Ģ0% chance to ignite enemy team on attack. 25% chance to nullify incoming physical damage and return it to attacker.Ģ0% chance to ignite enemy on attack, and 100% chance to ignite caster of incoming DoT, to which this monster is immune. Targets 2 random enemies for 200% damage.Ģ5% chance to target the last character of the opposing team.ĭeal +65% damage for every legendary or better teammate.Ģ5% chance to nullify incoming magical damage and receive it as heals instead. Chance increases the nearer this monster is to death. On attack, between 1% to 15% chance to fully heal entire team. +35% damage to entire team for each SAME TRIBE in team. Target the first and last monster of the enemy team.Īttacks from this monster cannot be avoided.Ģ0% chance to inflict permanent bleeding on enemies below 50% health.Ģ0% chance on attack to blind enemy team for 3 seconds. 10% chance to inflict bleed with each attack, and heal self for 25% of the bleed damage dealt. ![]() Target monsters between front and back of enemy team for 50% damage. 10% chance to inflict bleed on attack.īleeding monsters lose 8% of their current VIT instantly if they weren't already bleeding, and take 20% of their outgoing damage every time they attack for 10s. Target all BEAST and UNDEAD in enemy team for 60% damage. 10% change to instantly kill any enemy on first attack (except bosses) 100% chance to revive self on first death, then 20% chance after thatĭeal +55% damage for every SAME TRIBE teammate. Nymph (D1 Human), Rallipretac (Bizarro World)Ģ0% chance to become invisible for 3 seconds on attack.ĭamage the enemy that kill this monster for 33% of their total HP.ĭeal +100% damage for each time this monster is revived per outing. This monster shares 50% of its physical and magical resistance from traits with all teammates that do not also have the Ally trait. on attack, on damage received, etc.) proc after learnable traits that activate with that same trigger. ![]() With a few rare exceptions, core traits that activate with a specific trigger (e.g. For example, Dogs' Combo Hitter core will have a 30% chance to proc from the start, as opposed to the learnable equivalent, which must be leveled all the way to level 20 before it reaches a 30% chance to proc. In these cases, the core trait is equivalent or greater in power to the learnable trait at max level. Other monsters have a learnable trait as their core trait. ![]() Collecting these monsters is thus the only way to make use of these core traits. Many monsters, especially Aether monsters, have core traits that are unique to their species. A monster's core trait cannot be removed or altered. A monster's core trait is determined by its species for example, all Dogs have the Combo Hitter core trait, all Piranhas have the Sneaky core trait, all Toads have the Healer core trait, and so on. Proper use of traits is crucial to maximizing team power.Īll monsters (except for bosses), regardless of rarity or tribe, have exactly one core trait. Traits are attributes that give monsters unique attributes and abilities in battle. ![]()
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